
Actually, you must have it installed too.

Standalone comes with each plugin license. Now I can say that I am 100% a Blender/E-Cycles man… except for when I need to re-render those old Octane LW jobs…Įdit: To be clear: Octane has been around a long time and has plugins for virtually all of the top 3D apps, like Maya, Max, C4D, etc, etc, but even apps like Rhino and SketchUp… I think it’s available for over twenty apps, and Blender has been one of those apps for years. I essentially left LW for Blender shortly after Blender 2.8 alpha came out. It is a completely node-based system, which can be lightning fast or a major pain-in-the-ass, depending on what your are trying to do.īut 90% of my work was in Octane for LightWave. Octane standalone is really, really nice for certain types of gigs, like if you had many different renders of products in multiple colors/materials… things like that. I am thrilled with E-Cycles and have not had one occasion where I needed to render something in Octane because E-Cycles couldn’t, in almost a year of (daily) use. Most of the The modeling was done in Moi3d then imported to C4d for extra Sub-d details, texturing is hybrid of procedural shader and PBR UV mapped textures.

Yes, I have always had Octane with all of features. Highly detailed Cinema4d Scene, compatibles with OCTANE render for photo-realism to boost up your projects, Includes big amount of Octane shaders, textures and decals, and Scifi models. You are able to use up 20 GPUs (I believe that’s the current limit) with each license. Yes, there is an official Octane Blender.
